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Alan Cooper & Others Books

About Face: The Essentials of Interaction Design

Alan Cooper’s classic text on goal-directed design is still the gold standard, and it’s the book I recommend to new designers. Cooper’s principles on the basics keep designers grounded in real human needs.

David Bayles & Ted Orland Books

Art and Fear

My main takeaway from this book is that creating more makes you better at creating. It is the act of the work that produces the masterpiece. It’s the clearest path to overcoming the blank canvas.

Tom Greever Books

Articulating Design Decisions (Second Edition)

I recommend Tom Greever’s treatise on aligning with stakeholders more than any other book. As technical complexity rises, a designer’s ability to clearly communicate the why behind an interface choice remains their most irreplaceable skill.

Kathy Sierra Books

Badass: Making Users Awesome

Stop marketing the tool; help users get demonstrably better at their craft. The most underrated product book of the last decade.

Ken Kocienda Books

Creative Selection

A firsthand account of Apple’s demo-driven, taste-led process. The best description I know of how real craft decisions get made.

Jenifer Tidwell Books

Designing Interfaces (Third Edition)

Third edition of the classic design textbook. A pattern language for interaction design that still pays rent — especially the chapters on showing system state.

Edward Tufte Books

Envisioning Information

How to get more meaning per pixel without lying. The bible for legibility in dense, layered screens.

Abby Covert Books

How to Make Sense of Any Mess

This is my go-to book on IA. It’s Information architecture stripped to its human core, and short enough to actually finish and share with your team.

Erika Hall Books

Just Enough Research (2024 edition)

Research demystified for teams that think they do not have time for it. Opinionated in the best way, short enough to finish, and instantly applicable. It’s my go-to recommendation for designers.

Jorge Arango Books

Living in Information

Treat digital products as places people inhabit: “Places convey information. At the physical level, a building’s form conveys to your senses the possibilities for action that it makes available to you.”

Dan Saffer Books

MicroInteractions: Designing with Details

Dan Saffer’s classic deep dive into small functional moments returns to prominence when thinking through feedback mechanics for AI. I’ve recommended this book a lot over the last few years.

Kat Holmes Books

Mismatch: How Inclusion Shapes Design

I met Kat while at Google, and she articulates better than anyone how designing for exclusion leads to better innovation for everyone. It is a vital read for ensuring our choices don’t amplify structural biases or leave people behind.